| Level |
KXP |
Wiz/Pri/Psi 3 123 456 789 |
TH |
| 1 | 0 | 1-- --- --- | +0 |
| 2 | 3.25 | 2-- --- --- | +1 |
| 3 | 6.5 | 21- --- --- | +2 |
| 4 | 13 | 32- --- --- | +3 |
| 5 | 26 | 421 --- --- | +4 |
| 6 | 52 | 422 --- --- | +5 |
| 7 | 104 | 432 1-- --- | +6 |
| 8 | 208 | 433 2-- --- | +7 |
| 9 | 516 | 433 21- --- | +8 |
| 10 | 1000 | 443 22- --- | +9 |
| 11 | 1600 | 444 33- --- | +10 |
| 12 | 2200 | 444 441 --- | +11 |
| 13 | 2800 | 555 442 --- | +12 |
| 14 | 3400 | 555 442 1-- | +13 |
| 15 | 4000 | 555 552 1-- | +14 |
| 16 | 4600 | 555 553 21- | +15 |
| 17 | 5200 | 555 553 32- | +16 |
| 18 | 5800 | 555 553 321 | +17 |
| 19 | 6400 | 555 553 331 | +18 |
| 20 | 7000 | 555 554 332 | +19 |
| 21 | 7600 | 555 554 442 | +20 |
| 22 | 8200 | 555 555 443 | +21 |
| 23 | 8800 | 555 555 553 | +22 |
| 24 | 9400 | 555 555 554 | +23 |
| 25 | 10000 | 555 555 555 | +24 |
| 26 | 10600 | 666 655 555 | +25 |
| 27 | 11200 | 666 666 655 | +26 |
| 28 | 11800 | 666 666 666 | +27 |
| 29 | 12400 | 777 766 666 | +28 |
| 30 | 13000 | 777 777 766 | +29 |
| 31 | 13600 | 777 777 777 | +30 |
| 32 | 14200 | 888 877 777 | +31 |
| 33 | 14800 | 888 888 877 | +32 |
| 34 | 15400 | 888 888 888 | +33 |
| 35 | 16000 | 999 988 888 | +34 |
| 36 | 16600 | 999 999 999 | +35 |
|
| Requisites: | Str 18,
Dex 18, Int 18, Wis 18, Chr 18,
Class
Slots 3 |
| Alignment: | any |
| HD/level: | 2d10 |
| Weapon Prof.: | 3*level |
| To Hit Table: | War |
| Save Table: | War |
| Reference: | RDM |
| Groups: | Warrior, Wizard, Priest, Rogue, Psionicist, Maxi |
| Complexity: | CF=5 |
| Gets the progression as well as bonus spells 3 times (once for wiz, once for priest, once for psi). |
| A d handful is defined as 1d4+1d6+1d8+1d10+1d12+1d20. You may opt for average on this roll (33). |
| Gets "free" (0 action) material componenting for spells; not for psionics. |
| You know Psi3 powers. PSP’s = Chr*LVL |
| Gets 100 rogue points/level and 2 rogue picks per level. Rogue abilities are considered skills for this class. |
| Has Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit. |
| Level 1: You roll a d handful to hit when attacking with a weapon you specialize in. Automatically hits on a natural 57-60. Automatically misses on a 6 or less. |
| Level 1: +(1+LVL/5, round down) d handfuls to specialized weapon dmg. |
| Level 1: All dice in all spells and powers is replaced by d handful (so Magic Missile is 1d handful+1, wacky balls are always d handful regardless of SL, etc.) |
| Level 1: +(1+LVL/5, round down) d handfuls to spell and power DC’s. |
| Level 1: +(1+LVL/5, round down) d handfuls to turning undead instead of the d20 and 1d12 (you get the d handfuls on the turn roll and for how many turned |
| Level 1: All dice in all skill checks is replaced by d handful. |
| Level 1: +(1+LVL/5, round down) d handfuls to backstab dmg. |
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