FMCTPDH


Level KXP Wiz/Pri/Psi 3
123 456 789
TH
101-- --- ---+0
23.252-- --- ---+1
36.521- --- ---+2
41332- --- ---+3
526421 --- ---+4
652422 --- ---+5
7104432 1-- ---+6
8208433 2-- ---+7
9516433 21- ---+8
101000443 22- ---+9
111600444 33- ---+10
122200444 441 ---+11
132800555 442 ---+12
143400555 442 1--+13
154000555 552 1--+14
164600555 553 21-+15
175200555 553 32-+16
185800555 553 321+17
196400555 553 331+18
207000555 554 332+19
217600555 554 442+20
228200555 555 443+21
238800555 555 553+22
249400555 555 554+23
2510000555 555 555+24
2610600666 655 555+25
2711200666 666 655+26
2811800666 666 666+27
2912400777 766 666+28
3013000777 777 766+29
3113600777 777 777+30
3214200888 877 777+31
3314800888 888 877+32
3415400888 888 888+33
3516000999 988 888+34
3616600999 999 999+35
Requisites:Str 18, Dex 18, Int 18, Wis 18, Chr 18, Class Slots 3
Alignment:any
HD/level:2d10
Weapon Prof.:3*level
To Hit Table:War
Save Table:War
Reference:RDM
Groups:Warrior, Wizard, Priest, Rogue, Psionicist, Maxi
Complexity:CF=5
Gets the progression as well as bonus spells 3 times (once for wiz, once for priest, once for psi).
A d handful is defined as 1d4+1d6+1d8+1d10+1d12+1d20. You may opt for average on this roll (33).
Gets "free" (0 action) material componenting for spells; not for psionics.
You know Psi3 powers. PSP’s = Chr*LVL
Gets 100 rogue points/level and 2 rogue picks per level. Rogue abilities are considered skills for this class.
Has Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
Level 1: You roll a d handful to hit when attacking with a weapon you specialize in. Automatically hits on a natural 57-60. Automatically misses on a 6 or less.
Level 1: +(1+LVL/5, round down) d handfuls to specialized weapon dmg.
Level 1: All dice in all spells and powers is replaced by d handful (so Magic Missile is 1d handful+1, wacky balls are always d handful regardless of SL, etc.)
Level 1: +(1+LVL/5, round down) d handfuls to spell and power DC’s.
Level 1: +(1+LVL/5, round down) d handfuls to turning undead instead of the d20 and 1d12 (you get the d handfuls on the turn roll and for how many turned
Level 1: All dice in all skill checks is replaced by d handful.
Level 1: +(1+LVL/5, round down) d handfuls to backstab dmg.